Psychopathy in video games

Little work that has investigated links between psychopathy and gaming has focused on elevated interest in playing violent games and not on behavior that manifests during social gaming.

I investigate psychopathy in gaming for representative avatar-mediated social gaming scenarios, e.g. commercially available desktop games, experimental games up to instrumented social play in Virtual Reality. Here I investigate the emotional, motivational, cognitive and psychophysiological aspects of psychopathy in games.

For a recent study published at CHI2022 see: